Digital Tutors - Creating High Resolution Characters in ZBrush 4
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English | VP6F 782x646 | MP3 96 kbps | 4.03 GB Genre: eLearning In this course we'll use ZBrush to build and detail a high resolution biker character. ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. If you're new to ZBrush, I encourage you to first check out the introductory courses, as well as the courses on some of the new features in ZBrush 4 like Shadowbox and Spotlight. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models. Lesson Outline (41 lessons) 1. Introduction and project overview 2. Working with concept art 3. Setting up reference images 4. Building base geometry with zspheres 5. Shaping and modifying the base mesh 6. Customizing topology in Maya 7. Working on the body topology 8. Finishing the topology changes 9. Shaping the character's body 10. Sculpting the main forms of the body 11. Sculpting the main head structure 12. Adding detail to the head 13. Sculpting the hands 14. Finishing the body and head sculpt 15. Polypainting the eyes 16. Building the jeans 17. Creating a UV layout for the jeans 18. Starting the jeans texture in Photoshop 19. Finishing the jeans texture 20. Using the jeans texture to paint and sculpt in ZBrush 21. Sculpting wrinkles into the jeans 22. Creating a shirt with the topology tools 23. Sculpting and painting the shirt 24. Building the vest 25. Adding details to the vest 26. Sculpting and painting the vest 27. Modeling the boot geometry 28. Finishing the boots 29. Polypainting the boots 30. Adding eyebrows with zspheres 31. Building and sculpting a moustache 32. Using Spotlight to paint the face 33. Polypainting the rest of the body 34. Sculpting a patch for the vest 35. Using Shadowbox to create a large patch for the vest 36. Building the zippers using Shadowbox 37. Modeling the belt buckle 38. Using layers to add a facial scar 39. Painting a tattoo on the arm 40. Adding wear and tear to the jeans 41. Making final modifications
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