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Tuesday, March 6, 2012

CGmasters - Ninja Character Creation Volume 1 - Blender Modeling


CGmasters - Ninja Character Creation Volume 1 - Blender Modeling




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http://www.cgmasters.net/training-dvds/character-creation-tutorial-modeling
Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the DVD Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simuation, and finally rendering and compositing the model with nodes in an epic scene for client/team presentation. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy, Art Director of Sintel.


Bonus Chapter 1 Welcome to Blender 2.5 (Runtime 14Min 55Sec)
Bonus Chapter 2 Mesh Editing And Edge Loops (Runtime 21Min 43Sec)
Chapter 1 The Face (Runtime 30Min 58Sec)
Chapter 2 Part 1 Blocking The Mask (Runtime 24Min 15Sec)
Chapter 2 Part 2 Detailing The Mask (Runtime 21Min 15Sec)
Chapter 2 Part 3 Mask Tie (Runtime 15Min 25Sec)
Chapter 2 Part 4 Modeling Hair (Runtime 6Min 11Sec)
Chapter 3 Part 1 Modeling The Torso (Runtime 24Min 34Sec)
Chapter 3 Part 2 Detailing The Torso (Runtime 15Min 52Sec)
Chapter 4 Modeling The Arms (Runtime 19Min 4Sec)
Chapter 5 Modeling The Hands (Runtime 37Min 36Sec)
Chapter 6 Part 1 Modeling The Lower Body (Runtime 24Min 31Sec)
Chapter 6 Part 2 Detailing The Lower Body (Runtime 17Min 50Sec)
Chapter 7 Modeling The Tabi (Runtime 21Min 36Sec)
Chapter 8 Modeling The Crest (Runtime 22Min)
Chapter 9 Part 1 Upper Body Clips (Runtime 19Min 48Sec)
Chapter 9 Part 2 Shoulder Armor (Runtime 7Min 39Sec)
Chapter 9 Part 3 Modeling The Goggles (Runtime 15Min 50Sec)
Chapter 9 Part 4 Placing Goggles & Strap (Runtime 15Min 9Sec)
Chapter 10 Part 1 Belt Buckle & Pockets (Runtime 16Min 5Sec)
Chapter 10 Part 2 Modeling The Sai (Runtime 19Min 15Sec)
Chapter 11 Part 1 Modeling Of Swords (Runtime 25Min 23Sec)
Chapter 11 Part 2 Modeling The Sheath (Runtime 22Min 52Sec)
Chapter 12 Posing The Character (Runtime 21Min 56Sec)
Chapter 13 Cloth Simulation (Runtime 22Min 33Sec)
Chapter 14 Part 1 Platform/Materials/Lights/Camera (Runtime 28Min 8Sec)
Chapter 14 Part 2 Compositing In The Node Editor (Runtime 23Min 56Sec)


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