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Friday, March 9, 2012

Autodesk 3ds Max Techniques | Texturing a Character for Games







• Learn from an industry professional as he delves into the subtleties of character texturing
• Discover how to unwrap your character quickly, minimize inconsistencies and then generate normal maps
• Using the flesh-tone images included on this e-DVD, texture your character for unmatched realism
Learning Objectives
• Planning ahead
• Unwrapping the Character
• Adjusting the UVs
• Creating a normal map
• Fixing the imperfections in the normal map
• Adding details to the normal map
• Creating the diffuse and specular maps

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10

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